Exploring Body-Centered Design Approaches in Mixed Reality Sports
Powerful technologies such as Augmented Reality (AR) or Virtual Reality (VR) take sports, fitness and rehabilitation to a next level. Traditional movement concepts are expanded through interactive technologies and blended with immersive and playful experiences: Gamified fitness training, physical esports, and immersive rehabilitation are pointing us towards the future of physical activity. In this context, the multisensory and -modal involvement of the user’s body becomes a crucial component and quality feature of these body-centred experiences. However, there is still a lot of untapped potential in the area of attractive and effective mixed reality training applications. In this lecture, approaches, results and learnings from various interdisciplinary R&D projects in the fields of fitness, rehabilitation and (e)sports will be presented and possible directions for future sports design will be outlined. In particular, topics such as the technology-based balance of fun and exertion, empowerment, and social immersion will be highlighted and discussed as potential enhancers of immersion and embodiment in mixed reality sports.
Dr. Anna Lisa Martin-Niedecken
Kino Toni, 3.G02